In 2024 I kept seeing queues outside photo booths in Taiwan, and one question stayed with me.
Why can’t taking a photo on a phone feel like an occasion too?
Your Pocket Photobooth Download on the App Store
Why photo booths
Since 2020 photo booths have become one of the main ways young people make
and share memories, and by 2024 they were everywhere. Wherever I went there
were young people lining up to use one. I tried it a few times myself, and
I think I understood what people liked. We take photos on our phones all
day, and taking one no longer feels like anything. A booth gives that
feeling back.
I asked Jeannie, who studies design at National Taiwan Normal University,
what she thought, because I wanted to hear it from a woman’s side. That
conversation showed me what I had missed. Phones already have a camera app
for every purpose. A booth is different because each photo can only be
taken once, and the print comes out right after . That is the part people
cannot get anywhere else, and it is why booths are so hard to replace.
We also asked people who use booths why they go. Most of the reasons were
about other people. Sharing the photos online and making memories with
friends came first. A look that feels personal and a print to collect came
after.
Why young people use photo booths
Sharing and posting on social media 38% Making memories with friends 32% A look that feels personal 20% Collecting the printed photos 10% From our user survey.
What a visit is like
Jeannie then mapped a visit to a booth for two users, in twelve steps from
meeting up to the days after. The mood drops in the same places for both
of them.
The journey of a visit to a photo booth, mapped by Jeannie.
The map ends in three limits.
A booth depends on a place. You have to go to where it is and wait
in line, so it stays an occasional thing.
There is little room to make it yours. There are templates and
filters, but you choose in a hurry while the time runs out, and many
strips end up looking alike.
It happens once. When the print comes out the experience is over,
and people still go back to their phones to edit, keep and share the
photos.
That left us with two questions. Could taking a photo on a phone feel like
an occasion again? And could a booth be something you keep using, on the
phone where the photos end up anyway?
The idea
I invited Jeannie to build it with me. We wanted to put the convenience of
a phone together with the occasion of a booth, and to let the experience go
on after the photo is taken. We called it Your Pocket Photobooth.
Snapy is a photo booth for iPhone. You choose a layout, the camera counts
down and takes the shots by itself, you decorate the strip, and it goes
onto your wall.
Each part of the app answers one of the three limits. The camera is with
you anywhere. The editor gives you room to make a strip your own. The wall
keeps every strip, so the experience goes on after the first one.
Camera A booth that is with you anywhere, with no line to wait in.
Editor Themes, stickers, brushes and beauty for a strip of your own.
Wall and Dump Every strip is kept by week and can be shared at any time.
A visit to a booth ends at the printer. With Snapy it becomes a loop. You
meet up, take the photos, make the strip your own, keep it on the wall and
come back to it later.
Who it is for
We designed Snapy for people from 15 to 25, and Jeannie wrote two personas
so we could keep them in mind.
Mia, 22
Collects memories with friends
A university student who loves taking photos with her friends. She wants to capture a moment quickly and share something that looks like her own.
With Snapy She makes a strip on her phone with templates and editing, and shares it right away.
Ethan, 19
Wants to express his own style
A design student who likes Y2K visuals and editing photos. He wants a lot of creative freedom and a place to keep what he makes.
With Snapy He builds his own layouts and templates, and the wall becomes a record of his style over time.
Who did what
We worked out the concept together, and we both did user research and
UI/UX design. I designed the user flow and the interactions, and I did the
full-stack development of the iOS app. Jeannie created the brand identity,
which covers the logo, the colours, the characters and the visual content
inside the app, and she drew the service blueprint.
We built the design around three things, which are the flow, the feeling
of occasion and the look.
The flow
We wanted anyone to know how to use Snapy the moment they opened it, and to
get through it every time without having to think.
The app opens on the camera tab. The layouts are a row of cards you swipe
through, and there is one large button under them. Pressing it takes you to
the filters, and one more press starts the camera. From there the phone
does the work. It counts down and takes each shot by itself, the way a
booth does. The countdown can be 10, 15 or 20 seconds. If you do not want
the pressure of a clock, you can turn it off in the settings and press the
shutter yourself whenever you are ready. Snapy takes two more shots than
the layout needs and you pick the ones you keep. There is no retake button.
The camera button was the hardest part of the home screen. It is a ball
that floats above the tab bar, and the top edge of the bar dips to make
room for it. When you go to another tab the ball comes down and the edge
closes flat. When you come back it rises again.
Drawing that dip was the problem. The edge has to bend down and come back
up as one soft line, and it has to stay soft at every moment while it is
opening and closing. I tried to get there by changing numbers until it
looked right, and I could not.
So I found an e-book on how curves are calculated and read it. I learned
that a Bézier curve leaves each of its points in the direction of that
point’s handle. The dip is two curves that mirror each other. It only looks
like one line when the handles are level at the three points where the
curves start, meet and end. After that the shape came down to four handles
and one number.
The number runs from 0 to 1. At 0 the bar is flat and at 1 the dip is fully
open. The width and depth of the dip, the height of the bar, the lift of
the ball and the size of the icon all read from it, and one spring moves
it. Since everything follows the same number, the ball and the bar always
move together.
On the curve HandleProgress 1.00
Show the control points Tilt the lower handles
The tab bar rebuilt here with the numbers from the app, and under it the curve of its top edge, drawn live. Tap an icon.
The feeling of occasion
The second thing was the occasion itself. We wanted it to be there before
the photo, while it is taken, and after.
Before the photo you choose from ten layouts and ten filters, and the
filter is already on the picture in the viewfinder. You can also build your
own template with your own colours, textures, pictures and text.
After the last shot the strip does not simply appear. It comes down from
the top of the screen a little at a time, and the phone ticks in your hand
with each step, the way a print comes out of a booth.
Then it goes onto your wall, where the strips are kept by week. At the end
of a week you can turn that week into one picture, which we call a Dump,
and share it. There are stickers, brushes and frames to collect and use,
and you can make stickers out of your own photos. On a phone you can also
take as many strips as you like, share them, and keep all of them in the
app.
The editor is where a strip becomes yours. There are 206 ready-made themes
and 266 stickers, which already gives more than 5,000 ways to dress a strip
before you choose a filter or pick up a brush.
Beauty for each person
We also wanted to use what a phone is good at, and we started from the
booth’s biggest weakness. We asked about fifteen friends, and what bothered
them most was the group photo. When several people are in a shot, it is
hard to look after everyone. Most of the group looks good in one photo, one
person is unhappy with how they came out, and they go along with it for
everyone else.
A phone can tell the faces apart. Snapy finds every face in the strip and
works out which faces across the frames belong to the same person. Each
person then has their own settings. One friend can smooth their skin while
another leaves theirs alone, in the same picture. If the app puts a face
with the wrong person, you tap that face to move it.
There are six effects and every one starts at zero, so nothing changes
until you move a slider yourself. None of them changes the shape of a face.
Smart Beauty Smooth Lipstick Acne Brighten Rosy
0%
On the phone, in this order
SwiftUI Draws the screen, the sheet and its drag gestures. Vision Finds every face in the strip and the landmarks on it. Our own face matching Describes each face with 128 numbers and compares them across frames, so the same person is one group. Core Image Builds a soft mask from the landmarks and applies that person’s effects inside it. Metal Performance Shaders Smooths skin on the GPU. Core Image takes over if the GPU cannot. The beauty panel rebuilt from the app’s code, with Snapy’s characters standing in for friends. Move the slider, then press the round arrows to go to the next person.
Everything stays on the phone
All of the photo processing runs on the device, and we chose that for two
reasons.
The first is that a current iPhone is fast enough for everything we wanted
to do. Snapy is only on iOS for now. To keep it quick, the editor works on
a copy of the strip that is at most 1500 pixels on its long side, and it
moves the work from the GPU to the CPU when memory runs low.
The second is trust. After a happy moment we want people to edit their
photos and keep them in the app without worrying. The pictures never pass
through anyone else. Our server only handles signing in, feedback and
announcements.
Visual design
We wanted Snapy to feel young, bold and lively, and to look different from
the first second it opens. Jeannie set the brand, and she gave it five
words to hold on to, which are playful, naughty, youthful, goofy and alien.
The brand starts from the idea of a personal universe. Every photo is a
small star, and one person’s photos together make a constellation of their
own. The mascot is an alien who visits that universe out of curiosity and
records the moments people have in it. It stays beside you as a companion
while you take your photos.
Playful Naughty Youthful Goofy Alien Concept
An alien hand, a camera and the letter S make the mark. The mascot is a curious visitor who records human moments.
Logo
Seven sketches and the mark we kept. The S slowly becomes a face.
Logotype
Half circles and rounded corners keep the wordmark soft and playful.
Colour
Main colour #A17BEC Colour 1 #FFFFFF Colour 2 #000000 A lavender main colour keeps the brand youthful and dreamy.
Brand identity by Jeannie Tsai.
That is why the whole app is set at night. Every screen sits on the same
dark sky with small fixed stars and a shooting star now and then. On top of
it the main colour is used in a few lighter and darker steps, and each step
has one job, so anything purple is something you can press or something you
have chosen.
Cards and buttons are panes of glass that glow, with no hard borders.
The characters carry the personality. Jeannie drew the purple mascot that
waves at you on the home screen, a goblin and a cat, and a set of inflated
objects such as an avocado and a fried egg that became the stickers.
Motion and touch are part of the look too. Things move on springs, so they
overshoot a little and settle. The layout cards tick under your thumb like
a dial as you swipe, and the countdown is a single large rounded number.
Listening to users
We built a feedback page into the app, so people can report a problem or
make a wish at any time. We received requests to improve the iPad layout,
wishes for new filters, and reports of trouble signing up. We wrote back to
each person when their message came in, and we worked on what they had
pointed to. A lot of small problems were fixed this way. I think it is one
of the things we did well.
Results
Downloads as of March 2026 2,400+
Themes 206
Stickers 266
Languages 5
We promoted it on Instagram and Threads at the start. Jeannie and I were
often logged in to the same accounts from two places at once, and I think
that is why Meta flagged them. The accounts were suspended without an
explanation and we lost that channel.
Looking back
Snapy started as a redesign of the photo booth. While we worked on it, it
became a way for us to look at how people our age use photos to show who
they are and to stay close to their friends.
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